Welcome to The Player Experience.

One of my favorite things about game design is the player experience. How does the player interface with the game through controls, art, UI, music, etc? How does that interface “feel?” How best to make that interface smooth and seamless so that the player can become fully emersed in a game? I’ve always been interested in languages, and in many ways, games are a universal language now. Not only does great UX design allow us to create experiences and stories in a visual language that everyone can understand and enjoy, but it is also the secret sauce of game feel and quality. It is one of the most important aspects of game polish in my mind.

So I’ve started this blog, “The Player Experience,” in order to put down my thoughts on the subject. As the title implies, my posts will focus mainly on creating and refining great player experiences in games through UI, UX, input feedback, and general game feel design philosophy, as well as any other relevant topics. I hope it will become a worthwhile endeavor.

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